Fallatah، A. I. (2023). The Effectiveness of a Platform Based on Gamification in Developing Creative Thinking among Middle School Students. مجلة الفنون والأدب وعلوم الإنسانيات والاجتماع، ع93 ، 299 - 316. مسترجع من http://search.mandumah.com/Record/1393490
Fallatah، Ahmed I. "The Effectiveness of a Platform Based On Gamification in Developing Creative Thinking Among Middle School Students." مجلة الفنون والأدب وعلوم الإنسانيات والاجتماع ع93 (2023): 299 - 316. مسترجع من http://search.mandumah.com/Record/1393490