Abuzied، A. M. A. E. (2019). Efficacy of Gamification to Increase the Scientific Concepts Acquisition in Science Learning and Creative Problem Solving Skills for Second Preparatory Grade Students. المجلة المصرية للتربية العلمية، مج22, ع3 ، 93 - 132. مسترجع من http://search.mandumah.com/Record/968372
Abuzied، Amany Mohamed Abd Elhamed. "Efficacy of Gamification to Increase the Scientific Concepts Acquisition in Science Learning and Creative Problem Solving Skills for Second Preparatory Grade Students." المجلة المصرية للتربية العلمية مج22, ع3 (2019): 93 - 132. مسترجع من http://search.mandumah.com/Record/968372