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Engaging by Design: Utilization of VR Interactive Design Tool in Mise-en-scène Design in Filmmaking

المصدر: مجلة التصميم الدولية
الناشر: الجمعية العلمية للمصممين
المؤلف الرئيسي: Nassar, Samah (Author)
المجلد/العدد: مج11, ع6
محكمة: نعم
الدولة: مصر
التاريخ الميلادي: 2021
الشهر: نوفمبر
الصفحات: 65 - 72
DOI: 10.21608/idj.2021.87166.1022
ISSN: 2090-9632
رقم MD: 1195788
نوع المحتوى: بحوث ومقالات
اللغة: الإنجليزية
قواعد المعلومات: HumanIndex
مواضيع:
كلمات المؤلف المفتاحية:
Virtual Reality | Interactive Technology | Design | Mise-En-Scène | Filmmaking
رابط المحتوى:
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001 1941762
024 |3 10.21608/idj.2021.87166.1022 
041 |a eng 
044 |b مصر 
100 |a Nassar, Samah  |e Author  |9 624640 
245 |a Engaging by Design:  |b Utilization of VR Interactive Design Tool in Mise-en-scène Design in Filmmaking 
260 |b الجمعية العلمية للمصممين  |c 2021  |g نوفمبر 
300 |a 65 - 72 
336 |a بحوث ومقالات  |b Article 
520 |b Despite the numerous technological advances in production design in filmmaking, filmmakers aiming to engage the audience in an immersive film experience face the challenge of being limited by a 2-dimensional restriction through which their movies are displayed on screen. This is a concept that virtual reality (VR) has come to transform as it presents itself as an interactive tool that provides the viewers with the 360-degree view of the entire scene. This research is intended to evaluate the resulting impact and the process by which the redesign of the cinema will occur when VR is used for mise-en-scène in film design and production. A careful determination of the impact of VR as an interactive tool for the mise-en-scène is achieved through the close analysis of related articles, researches, and books, which allow us to examine the predictions made by earlier researchers and to subsequently assess the validity of those predictions in terms of how plausible they are today. Through surveying the present literature as well as reviewing the stances of the industry’s experts, this research paper hypothesizes that VR is a powerful tool with a robust potential to evolve the mise-en-scène design methods. In addition, a google form questionnaire is conducted to gauge the diverse public views on VR and how individuals feel regarding the impact of the virtual reality on the mise-en-scène and the film experience in general. Suggested results indicate that strategies and educational methods on designing methodologies should be implemented for designers to align with the new design concepts from the VR technology. Through the literature examination and questionnaire results, we review how the mise-en-scène would be extensively developed through VR and elucidate the interest amongst the public to undergo such a unique film experience concluding the crucial value that the VR implementation would bring to the film industry. 
653 |a الفنون التشكيلية  |a التصميم  |a المصممون  |a التصميم السينمائي  |a صناعة الأفلام 
692 |b Virtual Reality  |b Interactive Technology  |b Design  |b Mise-En-Scène  |b Filmmaking 
773 |4 فنون  |6 Art  |c 004  |e International Design Journal  |f Mağallaẗ Al-taṣmim Al-Dawliyyaẗ  |l 006  |m مج11, ع6  |o 2048  |s مجلة التصميم الدولية  |v 011  |x 2090-9632 
856 |u 2048-011-006-004.pdf  |n https://www.idj.journals.ekb.eg/article_191861.html?lang=ar 
930 |d y  |p y  |q n 
995 |a HumanIndex 
999 |c 1195788  |d 1195788