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|a eng
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044 |
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|b مصر
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100 |
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|9 780698
|a الشيخ، أنسام عبدالسلام
|e مؤلف
|g Elshaikh, Ansam
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245 |
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|a Quality of Life Domains as Predictors of Internet Gaming Disorder among College Level Egyptian Students:
|b Across Gender Study
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260 |
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|b جمعية المرشديين النفسيين المصرية
|c 2024
|g يونيو
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300 |
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|a 133 - 171
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336 |
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|a بحوث ومقالات
|b Article
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520 |
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|b The primary aim of this study was to explore how different domains of quality of life influence internet gaming behavior and to examine the extent to which gender moderates these influences. This analysis forms part of a larger project and involved a sample of 56 university students who identified as internet gamers. The study scrutinized the differences between male and female gamers regarding their gaming habits, motivations, satisfaction levels, and perceptions of how gaming impacts their personal and social lives. The goal was to understand the variances in internet gaming disorder between groups using the IGD-S9-SF test and to gauge the quality of life across four domains- physical, psychological, social relations, and environmental- as measured by the WHOQoL-BREF scale. The hypothesis was that quality-of-life domains, influenced by gender, would significantly predict internet gaming disorder. The findings indicated that males perceived positive effects on their personal and social lives compared to females, and generally, males reported more beneficial impacts than negative ones. Males also scored higher on the internet gaming disorder scale compared to females, indicating a higher propensity towards at-risk and disordered internet gaming behavior. Both genders scored similarly across quality-of-life domains; however, a decrease in social relation scores corresponded to an increase in IGD for all participants. This correlation was particularly significant within the female cohort. In summary, male students in Egypt demonstrate a higher tendency towards problematic internet gaming behaviors compared to their female peers. Furthermore, female Egyptian gamers display a higher likelihood of developing problematic gaming behaviors when their social relations are unsatisfactory.
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653 |
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|a ألعاب الإنترنت
|a جودة الحياة
|a طلبة المرحلة الجامعية
|a مصر
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700 |
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|9 606412
|a الشيخ، إيمان عبدالسلام
|e م. مشارك
|g Sheikh, Eman Abdul Salam
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773 |
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|4 علم النفس
|6 Psychiatry
|c 003
|e Journal of Scientific Method and Behavior
|f Al-Manhağ Al-ʿilmī wa Al-Sulūk
|l 009
|m مج5, ع9
|o 2534
|s مجلة المنهج العلمي والسلوك
|v 005
|x 2682-4205
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856 |
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|u 2534-005-009-003.pdf
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930 |
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|d y
|p y
|q n
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|a EduSearch
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|c 1472386
|d 1472386
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