المستخلص: |
The research is limited to the practical aspect of animation course for students of the Second year in Educational technology and computer teacher department, in faculty of Specific education, Port Said - Egypt, from study year 2013-2014. The author distinguishes between two types in this study. Participants in Group 1 which used proposed model in animation creation, and Participants in Group 2 which used traditional model in animation creation. And the Research Aims: • Design model for the development of Animation in education. • Examine the impact of proposed model for production animation films in achievement, learning efficiency and skill performance. To investigate the study objectives, the author prepared some tools: • Proposed model for animation • Achievement test • Using SPSS to calculate the learning efficiency from Achievement test degrees • Skill performance checklist The results revealed that: • There are differences with statistical significance at level (0.05) in the experimental students score average at the achievement tests, learning efficiency and skill performance of the targeted skills, due to main effects of production models (Proposed Model - Traditional Model), in favor of the proposed model. According to the results, the author recommends: • Using proposed model for the production of 3D animated movies • Using proposed standard for the production of 3D animated movies • Mixing and using real life environment with 3D object to Approach • the student to real world. • Use better of 3D object and character to make Social learning environment, as illustrated by the theory of Social learning theory. • Use all elements of multimedia such as; text, sound in all its forms, animation, and narration in 3D animation movies, as illustrated by the Cognitive Theory of Multimedia Learning.
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