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The Effect of Educational Exercises According to the Learning by Playing Strategy in Developing the Agility of the Romanian Junior Wrestlers (10-12) Years Old

المصدر: المجلة الأوربية لتكنولوجيا علوم الرياضة
الناشر: الأكاديمية الدولية لتكنولوجيا الرياضة
المؤلف الرئيسي: Faiq, Ali Fo'ad (Author)
مؤلفين آخرين: Mohmmed, Hasan Sabry (Co-Author)
المجلد/العدد: ع40
محكمة: نعم
الدولة: الإمارات
التاريخ الميلادي: 2022
الشهر: يونيو
الصفحات: 71 - 78
DOI: 10.38005/0880-000-040-005
ISSN: 2409-2908
رقم MD: 1298895
نوع المحتوى: بحوث ومقالات
اللغة: الإنجليزية
قواعد المعلومات: EduSearch
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المستخلص: The research aims to identify: 1. Preparing educational exercises according to the learning by playing learning strategy aimed at developing the agility of the Roman gladiators in line with the capabilities of the research sample. 2. Knowing the effect of educational exercises according to the learning strategy by playing in developing the agility of the Roman wrestlers. The experimental method was used, and the Al-Kadhimiya Club wrestlers were selected for the junior players, which is (15) wrestlers, aged (10-12) years old. The results resulted in a positive effect between the results of the pre and post tests for the two research groups and in favor of the post tests in developing the agility of the Roman wrestlers under study. It has been recommended to use the learning by playing strategy in teaching students for its effectiveness in facilitating the delivery of information to learners Introduction and research importance: Educational research confirmed that children often tell us what they think and feel through their play. Recent studies have the great value of playing in acquiring knowledge and the skills to reach it, if it is well exploited and organized. It is known that the wrestling game requires specific physical requirements and motor skills, and that agility is one of those requirements that a wrestler needs, and that it helps the wrestler to integrate several movement grips in an orderly and sequential manner, as well as performing grips under changing conditions. These variables require wrestlers to have special and interconnected compatibility capabilities to achieve the best performance, so the researcher focused on an important aspect of it, which is agility. research The problem: Agility is one of the basic requirements and actually contributes to influencing skill performance and achieving a high level achievement in the field of wrestling. Despite this importance, through the researcher’s experience as he is one of the workers in this field, he noticed that there is an interest in learning basic skills and physical abilities in general and a lack of focus on agility and providing a service to club coaches in developing their teams and raising them to the best level. The research aim: 1. Preparing educational exercises according to the learning by playing learning strategy aimed at developing the agility of the Roman wrestlers in line with the capabilities of the research sample. 2. Knowing the effect of educational exercises according to the learning strategy by playing in developing the agility of the Roman wrestlers. The research Hypotheses: 1. There are statistically significant differences in the pre and post tests in the development of agility for Roman wrestlers. The research fields: The human field: - Among the wrestlers of the Police Club for the junior category, which number (15) wrestlers, aged (10-12) years. Time range: - Duration from 12-25-2018 to 13-22-2019 Spatial domain: - The wrestling hall in the Police Sports Club

Research Methodology: The researcher used the experimental method for its suitability to the nature of the problem through the use of the experimental design with (the pre- and post-test for one group). Research community and sample: The research community consists of the Police Club wrestlers for the junior category, numbering (17) wrestlers aged (10-12) years and who are registered within the Iraqi Wrestling Federation 2018/2019. Their percentage (88.25%) of the original community. The researcher adopted the following tests: (Run/Back Test 4 x 10m 40m) The researcher conducted an exploratory experiment on 12/18/2018-22/12/2018 on a survey sample of (2) in order to ensure that: - The suitability of the exercises to the research sample. - Avoiding obstacles and problems that the researcher may face during the implementation of the test. The major experience: The units include a set of exercises according to the strategy of learning through agile play. The units contained (16) training units at a rate of (4) weeks, which were implemented on 25/12/2018 until 22/1/2019 at the rate of (4) training units during the week for the days (Sunday, Monday Tuesday Wednesday). - The exercises used in the educational units are derived from the wrestling game - Knowing the principle of the appropriate time distribution of educational exercises - Availability of tools, devices and capabilities for learning the game of wrestling in different environments - The ability of exercises to evaluate in the light of defining educational goals and evaluation position - Taking into account the principle of practical exercises exercises

ISSN: 2409-2908