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تحليل نوعية الألعاب وتأثيراتها النفسية والبيئية على الطفل

المصدر: مجلة جامعة بابل - العلوم الانسانية
الناشر: جامعة بابل
المؤلف الرئيسي: رزاق، حيدر (مؤلف)
مؤلفين آخرين: البديري، إسراء ناظم (م. مشارك) , الجاف، أميرة كمال (م. مشارك)
المجلد/العدد: مج 16, ع 1
محكمة: نعم
الدولة: العراق
التاريخ الميلادي: 2008
الصفحات: 30 - 45
ISSN: 1992-0652
رقم MD: 296117
نوع المحتوى: بحوث ومقالات
قواعد المعلومات: HumanIndex
مواضيع:
رابط المحتوى:
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عدد مرات التحميل

163

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المستخلص: The current research is aimed at identifying the type of games used by the children and the impact of the quality of the games on child psychology, The results showed through analysis of the form of the questionnaire contained several questions that houses the current consisting of several floors have limited the activity of children and his movement, he needs to jogging and jumping This is not available in the floors narrow area ratio was 100% Emphasize the importance of an area of the home or area kindergartens to exercise his child, as well as the social aspect plays and important role to the economic side has shown that poor children are playing less of the children as well as between rich and the difference in the type of game, number and percentage was 100% confirm the existence of the difference in the impact of the social aspect. In terms of games, which rely on style painting, which is characterized by drawing and fur Qat between girls and boys, the figure was 80% tended to painting. There are some games where children disguise certain personality and special tradition for adults and personalities in the tradition behaviour and methods of life and the figure was 100%. There are some games specially designed for children, but in a collective framework requires team work and through cooperation with others, the figure was 80% of their collective desire to play and 20% tended to the desire of the leadership in the game and 20% tended to introversion in playing. The arduous task of selecting the game to parents it is not just a tool to buy their children's entertainment and the figure was 100% working parents to diversify toys for their children. Found parents to care when choosing games for their children which conform with Islamic law and the figure was 100%. The study showed there is a desire among many of the children in the pressure on parents to buy games with a military nature of the various arms and the figure was 100% and this requires actions educational or social beginning of the family. And 60 % tended to side Belahm of an aggressive war, 40% have no hostile nature of the games and through simulations of the fathers of their children stories are 60% tend to repeat these stories and 60% of children tend to preserve the game and there is 100% tend to Games with bright colors. Found no differences between boys playing on girls playing the percentage was 100% affirm and encourage these differences The results showed that children from the ages of 3 years old and over have the desire to pursue television, especially cartoons and movies, the study that 80% of children tend to play together. In the end must be comprehensive reform of all Iraqi society built metadata and saluted.يهدف البحث الحالي في تحديد نوع الألعاب التي يستخدمها الطفل ومدى تأثير نوعية هذه الألعاب على نفسية الطفل. وقد بينت النتائج من خلال تحليل الاستمارة الإستبيانية المتضمنة من عدة أسئلة أن البيوت الحالية المؤلفة من عدة طوابق قد حدت من نشاط الطفل وحركته فهو يحتاج إلى الركض والقفز وهذا غير متوفر في الطوابق الضيقة المساحة فكانت النسبة 100 % يؤكدون على أهمية مساحة البيت أو مساحة رياض الأطفال ليمارس الطفل نشاطه وكذلك يلعب الجانب الاجتماعي والجانب الاقتصادي دور مهم وقد تبين أن الأطفال الفقراء يلعبون أقل من الأطفال الأغنياء وكذلك بين الفرق من حيث نوع اللعبة وعددها وكانت النسبة 100 % يؤكدون على وجود الفرق في تأثير الجانب الاجتماعي. ومن حيث الألعاب التي تعتمد على أسلوب الرسم والتي تتميز بالرسم والفروقات بين البنات والأولاد وكانت النسبة 80 % يميلون إلى الرسم. وهناك بعض الألعاب يتقمصون فيها الأطفال بشخصية معينة وخاصة تقليدهم لشخصيات الكبار وتقليدهم في سلوكياتهم وأساليبهم الحياتية وكانت النسبة 100 %. وهناك بعض الألعاب المصممة خصيصا للطفل ولكن في إطار جماعي يتطلب فريق من العمل ومن خلال التعاون مع غيرة وكانت النسبة 80 % لديهم الرغبة في اللعب الجماعي و 20 % يميلون إلى الرغبة في القيادة في اللعب و 20 % يميلون إلى الانطواء في لعبهم. واختيار اللعبة مهمة شاقة على الآباء وليست مجرد أداة يشترونها لتسليه أبنائهم وكانت النسبة 100 % يعملون الآباء لتنويع اللعب لأطفالهم. ووجد الحرص لدى الآباء على اختيار الألعاب لأبنائهم مما تتوافق مع الشريعة الإسلامية وكانت النسبة 100 % وقد أوضحت الدراسة هناك الرغبة لدى الكثير من الأبناء في الضغط على الآباء لشراء الألعاب ذات الطابع الحربي والمتمثل بالأسلحة المختلفة وكانت النسبة 100 % وهذا يتطلب إجراءات تربوية أو اجتماعية تبدأ من الأسرة. وهناك 60 % يميلون على الجانب العدواني بلعبهم ذات الطابع الحربي و 40 % ليس لديهم الطابع العدائي في هذه الألعاب ومن خلال محاكات الآباء لأبنائهم القصص هناك 60 % يميلون على تكرار هذه القصص وهناك 60 % من الأطفال يميلون للمحافظة على ألعابهم وهناك نسبة 100 % يميلون إلى الألعاب ذات الألوان الزاهية. ووجد هناك فروقات بين لعب الصبيان عن لعب البنات وكانت النسبة 100 % يؤكدون ويشجعون على هذه الفروقات وقد بينت النتائج أن الأطفال من عمر ٣ سنوات فما أكثر لديهم الرغبة في متابعة التلفزيون وخاصة أفلام الكارتون وأكدت الدراسة على أن 80 % من الأطفال يميلون إلى اللعب الجماعي. وفي النهاية لابد من إصلاح شامل لجميع بنى المجتمع العراقي الفوقية منها والتحية.

The current research is aimed at identifying the type of games used by the children and the impact of the quality of the games on child psychology, The results showed through analysis of the form of the questionnaire contained several questions that houses the current consisting of several floors have limited the activity of children and his movement, he needs to jogging and jumping This is not available in the floors narrow area ratio was 100% Emphasize the importance of an area of the home or area kindergartens to exercise his child, as well as the social aspect plays and important role to the economic side has shown that poor children are playing less of the children as well as between rich and the difference in the type of game, number and percentage was 100% confirm the existence of the difference in the impact of the social aspect. In terms of games, which rely on style painting, which is characterized by drawing and fur Qat between girls and boys, the figure was 80% tended to painting. There are some games where children disguise certain personality and special tradition for adults and personalities in the tradition behaviour and methods of life and the figure was 100%. There are some games specially designed for children, but in a collective framework requires team work and through cooperation with others, the figure was 80% of their collective desire to play and 20% tended to the desire of the leadership in the game and 20% tended to introversion in playing. The arduous task of selecting the game to parents it is not just a tool to buy their children's entertainment and the figure was 100% working parents to diversify toys for their children. Found parents to care when choosing games for their children which conform with Islamic law and the figure was 100%. The study showed there is a desire among many of the children in the pressure on parents to buy games with a military nature of the various arms and the figure was 100% and this requires actions educational or social beginning of the family. And 60 % tended to side Belahm of an aggressive war, 40% have no hostile nature of the games and through simulations of the fathers of their children stories are 60% tend to repeat these stories and 60% of children tend to preserve the game and there is 100% tend to Games with bright colors. Found no differences between boys playing on girls playing the percentage was 100% affirm and encourage these differences The results showed that children from the ages of 3 years old and over have the desire to pursue television, especially cartoons and movies, the study that 80% of children tend to play together. In the end must be comprehensive reform of all Iraqi society built metadata and saluted.

ISSN: 1992-0652