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Improving Advertising Design Education and Learning by Using Digital Game Based Learning

المصدر: مجلة التصميم الدولية
الناشر: الجمعية العلمية للمصممين
المؤلف الرئيسي: Ayada, Wesam M. (Author)
المجلد/العدد: مج4, ع2
محكمة: نعم
الدولة: مصر
التاريخ الميلادي: 2014
الشهر: إبريل
الصفحات: 153 - 167
ISSN: 2090-9632
رقم MD: 984036
نوع المحتوى: بحوث ومقالات
اللغة: الإنجليزية
قواعد المعلومات: HumanIndex
مواضيع:
كلمات المؤلف المفتاحية:
Digital Game Based Learning | Advertising Design Education and Learning | Video Games
رابط المحتوى:
صورة الغلاف QR قانون

عدد مرات التحميل

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حفظ في:
LEADER 02384nam a22002177a 4500
001 1726996
041 |a eng 
044 |b مصر 
100 |a Ayada, Wesam M.  |e Author  |9 530950 
245 |a Improving Advertising Design Education and Learning by Using Digital Game Based Learning 
260 |b الجمعية العلمية للمصممين  |c 2014  |g إبريل 
300 |a 153 - 167 
336 |a بحوث ومقالات  |b Article 
520 |b Using digital games based learning is a way of learning from experience, the key of using digital games is students who became active participants rather than passive Observers. Using education through digital games allow students to be embedded in the game in an entertaining way, having the ability to go backward in some steps and rehearsing, under the supervision of professors specialists provide advice required. Video games can be used at home so learning time is not limited to timing for the student in the lecture, but it can allow him for continuous training and hence improvement. The research aims to examine the possibility of employing the video games technology to be used in education and learning in the field of advertising design and highlight its potential functional in education and learning aspects in different fields of education. The researcher assumes that by employing this technology, we can use game based learning as a new way of teaching and learning in the advertising design field to improve our ways of teaching especially for theoretical courses. The researcher contribution will be by presenting a scenario through a story board for experimental steps of converting a curriculum into video game based learning in a simple way to be more attractive for students in learning, giving the overall visuals a game need, but actually we need a team of programmers and developers in addition to game designer to have a real video game. 
653 |a الألعاب الرقمية  |a طرق التدريس  |a تكنولوجيا التعليم 
692 |b Digital Game Based Learning  |b Advertising Design Education and Learning  |b Video Games 
773 |4 فنون  |6 Art  |c 010  |e International Design Journal  |f Mağallaẗ Al-taṣmim Al-Dawliyyaẗ  |l 002  |m مج4, ع2  |o 2048  |s مجلة التصميم الدولية  |v 004  |x 2090-9632 
856 |u 2048-004-002-010.pdf 
930 |d y  |p y 
995 |a HumanIndex 
999 |c 984036  |d 984036