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Standards for Producing Learning Environment Based Gamification According to Goal Setting Theory

المصدر: مجلة البحوث في مجالات التربية النوعية
الناشر: جامعة المنيا - كلية التربية النوعية
المؤلف الرئيسي: Ali, Aliaa Sameh Zohny (Author)
مؤلفين آخرين: Aldardery, Ismail M. (Co-Author) , Elshrief, Eman Z. M. (Co-Author)
المجلد/العدد: ع17
محكمة: نعم
الدولة: مصر
التاريخ الميلادي: 2018
الشهر: يوليو
الصفحات: 195 - 206
DOI: 10.21608/JEDU.2018.107846
ISSN: 1687-3424
رقم MD: 1017147
نوع المحتوى: بحوث ومقالات
اللغة: الإنجليزية
قواعد المعلومات: EduSearch
مواضيع:
كلمات المؤلف المفتاحية:
Production Standards | Gamification | Goal Setting Theory
رابط المحتوى:
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024 |3 10.21608/JEDU.2018.107846 
041 |a eng 
044 |b مصر 
100 |9 550580  |a Ali, Aliaa Sameh Zohny  |e Author 
245 |a Standards for Producing Learning Environment Based Gamification According to Goal Setting Theory 
260 |b جامعة المنيا - كلية التربية النوعية  |c 2018  |g يوليو 
300 |a 195 - 206 
336 |a بحوث ومقالات  |b Article 
520 |b The new challenge in the educational process is that it is not a process of providing information to learners and measuring the extent to which learners retain this information. Rather, this challenge involves tasks to involve learners in the educational process, simulates their interests, stimulates their attention and maintains a positive direction towards the educational environment. Gamification is a new term inspired by games, especially the elements that are based on them, and is used for purposes other than entertainment without there being a game. Using gamification a system makes it look like a game but not a game and achieves a specific goal. This term can be distinguished from play, as it is a concept that has its own criteria and characteristics that offer a type of play that includes structure, goals, educational content and targeted play. The aim of the present research is to identify the criteria for producing a learning environment based on gamification in light of the goal setting theory. The research used the descriptive approach to answer the research question "What are the criteria necessary to produce a learning environment based on gamification?", And the results of the research reached a set of educational and technological standards after their control by specialists, was monitored in a list of (9) standards, which included (51) Indicator, and accordingly the study recommends the use of these criteria when designing and producing learning environments based on numerical stimuli. 
653 |a تكنولوجيا التعليم  |a استراتيجية التعلم باللعب  |a الأهداف 
692 |b Production Standards  |b Gamification  |b Goal Setting Theory 
773 |4 التعليم الخاص  |6 Education, Special  |c 021  |e Journal of Research in the Fields of Specific Education  |f Maǧallaẗ Al-Buḥūṯ fī Maǧālāt Al-Tarbiyyaẗ Al-Nawʿiyyaẗ  |l 017  |m ع17  |o 1895  |s مجلة البحوث في مجالات التربية النوعية  |t   |v 000  |x 1687-3424 
700 |9 550581  |a Aldardery, Ismail M.  |e Co-Author 
700 |9 550582  |a Elshrief, Eman Z. M.  |e Co-Author 
856 |n https://jedu.journals.ekb.eg/article_107846.html  |u 1895-000-017-021.pdf 
930 |d y  |p y  |q n 
995 |a EduSearch 
999 |c 1017147  |d 1017147