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Gestures-Based Electronic Educational Games and their Impact on the Usability at Primary School Pupils

المصدر: مجلة البحوث في مجالات التربية النوعية
الناشر: جامعة المنيا - كلية التربية النوعية
المؤلف الرئيسي: Hassan, Hind Yehia Farouk (Author)
مؤلفين آخرين: Sayed, Emad Ahmed (Co-Author) , Amin, Zeinab Mohamed (Co-Author)
المجلد/العدد: ع26
محكمة: نعم
الدولة: مصر
التاريخ الميلادي: 2020
الشهر: يناير
الصفحات: 413 - 448
DOI: 10.21608/jedu.2020.42788.1065
ISSN: 1687-3424
رقم MD: 1108756
نوع المحتوى: بحوث ومقالات
اللغة: الإنجليزية
قواعد المعلومات: EduSearch
مواضيع:
كلمات المؤلف المفتاحية:
Electronic Educational Games | Gestures-Based Learning | Usability
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المستخلص: The advent of gesture-based technology and gesture recognition devices has opened doors for a new generation of educational games that allow for more natural interfaces that are closer to the tasks that are actually being performed. Usability is a controversial issue in the field of human-computer interaction, yet more research is still needed to understand user behaviors of systems and environments that rely on multimedia, in order to help designers and developers build natural, robust and appropriate user interfaces, The user-centered design methodology is the most popular method for designing that interaction and building better, more appropriate user interfaces. The current research aimed to using electronic educational games based on gestures and measuring their impact on the usability of elementary school students by preparing a usability scale consisting of (6) dimensions: the purpose of the games, impression, ease of use, content, navigation and interaction, visual design, And the need for educational games based on gestures, and the current research used the experimental method, where the research applied to one experimental group consisting of (30) pupils in the third grade of primary school. The results showed that pupils scored higher on the usability scale and exceeded the specified level of usability.

ISSN: 1687-3424