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Obstacles to the Use of Electronic Games in Learning Kindergarten Children Games in Kindergarten: Teachers’ Perspective of Obstacles to Game-Based Learning

المصدر: مجلة جامعة الطائف للعلوم الإنسانية
الناشر: جامعة الطائف
المؤلف الرئيسي: Alodail, Abdullah Kholifh (Author)
المجلد/العدد: مج7, ع30
محكمة: نعم
الدولة: السعودية
التاريخ الميلادي: 2022
التاريخ الهجري: 1443
الشهر: فبراير
الصفحات: 71 - 113
ISSN: 1658-4767
رقم MD: 1269404
نوع المحتوى: بحوث ومقالات
اللغة: الإنجليزية
قواعد المعلومات: HumanIndex
مواضيع:
كلمات المؤلف المفتاحية:
Electronic Games | Obstacles
رابط المحتوى:
صورة الغلاف QR قانون

عدد مرات التحميل

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LEADER 02174nam a22002177a 4500
001 2023022
041 |a eng 
044 |b السعودية 
100 |9 597711  |a Alodail, Abdullah Kholifh  |e Author 
245 |a Obstacles to the Use of Electronic Games in Learning Kindergarten Children Games in Kindergarten:  |b Teachers’ Perspective of Obstacles to Game-Based Learning 
260 |b جامعة الطائف  |c 2022  |g فبراير  |m 1443 
300 |a 71 - 113 
336 |a بحوث ومقالات  |b Article 
520 |b The study aimed to detect obstacles in the use of Electronic Games in Kindergartens from the perspective of kindergartens teachers’ level of teaching, qualifications and years of experience in implementing games in teaching and learning class. Kindergartens consisted of (350) female teachers at schools in Al-Ahsa, Saudi Arabia, were randomly selected to participate by responding to a questionnaire. Two hundred and twenty-six female teachers participated in this study. The highest score of the scale was twelfth item (4.33) of the mean (teachers lack interest in games) took the highest weighted average and came in first place, and item two (2.649) of the mean (it is difficult to manage a gaming class) took the lowest weighted average and came in 23rd place. The scores were generally high, with an overall average of 3.60. The results indicated that there were no statistically significant differences in the perspective of female teachers regarding to electronic games in kindergartens, which prevented the implementation of electronic games in kindergartens on the basis of three variables. 
653 |a الألعاب الرقمية  |a التربية الخاصة  |a صعوبات التعلم  |a معلمو الروضة  |a طرق التدريس 
692 |b Electronic Games  |b Obstacles 
773 |4 العلوم الإنسانية ، متعددة التخصصات  |6 Humanities, Multidisciplinary  |c 003  |e Journal of Taif University of Human Science  |l 030  |m مج7, ع30  |o 1909  |s مجلة جامعة الطائف للعلوم الإنسانية  |v 007  |x 1658-4767 
856 |u 1909-007-030-003.pdf 
930 |d y  |p y  |q n 
995 |a HumanIndex 
999 |c 1269404  |d 1269404 

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